Description
Whodunnit Jrs are here to bring a fun mystery into math class. A simpler concept than the regular Whodunnits, students will have the figure out a mystery at a zoo. These mysteries will have more variety and integrate with a variety of wildlife.
In a Whodunnit Jr? students will work in teams to solve 10 practice problems that increase in difficulty. After each answer, they will receive a clue. Similar to the popular board game Clue. Scenes will be placed around the room, and the students will have at it.
In this 10-page document, you will be given an outline for how to implement the project, a student worksheet, and 10 “Clues” to be printed and plastered to the wall.
In this bundle, you will receive these Whodunnit JR activities:
Whodunnit JR – Add and Subtract Within 100 – 2.OA.A.1
Whodunnit JR – Add or Subtract 10 or 100 – 2.NBT.B.8
Whodunnit JR – Adding Two Digit Numbers – 2.NBT.B.6
Whodunnit JR – Bar Graphs – 2.MD.D.10
Whodunnit JR – Comparing Three Digit Numbers – 2.NBT.A.4
Whodunnit JR – Even and Odd – 2.OA.C.3
Whodunnit JR – Expanded and Word Form of Numbers – 2.NBT.A.3
Whodunnit JR – Number Lines – 2.MD.B.6
Whodunnit JR – Pictographs – 2.MD.D.10
Whodunnit JR – Place Value – 2.NBT.A.1
Whodunnit JR – Skip Counting – 2.NBT.A.2
Whodunnit JR – Telling Time – 2.MD.C.7
This bundle will be DOWNLOADED AS A ZIP FILE.
*Note the contents of this bundle may overlap with other bundles
TERMS OF USE: This purchase is a license for one classroom teacher to use this content in their own class.