Description
Whodunnit Jrs are here to bring a fun mystery into math class. A simpler concept than the regular Whodunnits, students will have the figure out a mystery at a zoo. These mysteries will have more variety and integrate with a variety of wildlife.
In a Whodunnit Jr? students will work in teams to solve 10 practice problems that increase in difficulty. After each answer, they will receive a clue. Similar to the popular board game Clue. Scenes will be placed around the room, and the students will have at it.
In this 10-page document, you will be given an outline for how to implement the project, a student worksheet, and 10 “Clues” to be printed and plastered to the wall.
In this bundle, you will receive these Whodunnit JR activities:
Whodunnit JR – Add and Subtract Within 20 – 1.OA.A.1
Whodunnit JR – Add and Subtract Within 20 – 1.OA.C.6
Whodunnit JR – Add Within 100 – 1.NBT.C.4
Whodunnit JR – Adding Three Numbers – 1.OA.A.2
Whodunnit JR – Addition and Subtraction Equations – 1.OA.D.8
Whodunnit JR – Bar Graphs – 1.MD.C.4
Whodunnit JR – Compare Two-Digit Numbers – 1.NBT.B.3
Whodunnit JR – Counting up to 120 – 1.NBT.A.1
Whodunnit JR – Equations – 1.OA.D.7
Whodunnit JR – Halves & Quarters – 1.G.A.3
Whodunnit JR – Pictographs – 1.MD.C.4
Whodunnit JR – Properties of Addition – 1.OA.B.3
Whodunnit JR – Shapes – 1.G.A.1
Whodunnit JR – Subtract Tens – 1.NBT.C.6
Whodunnit JR – Telling Time Hours and Half Hours – 1.MD.B.3
Whodunnit JR – Ten More and Ten Less – 1.NBT.C.5
Whodunnit JR – Tens and Ones – 1.NBT.B.2
This bundle will be DOWNLOADED AS A ZIP FILE.
*Note the contents of this bundle may overlap with other bundles
TERMS OF USE: This purchase is a license for one classroom teacher to use this content in their own class.