Description
Whodunnits center on single content topics as opposed to units and will focus more on skill building than application. Every day can’t be a project day, so Whodunnits can be an engaging out-of-their-seat activity to practice important skills.
In a Whodunnit, students will work in teams to solve 10 practice problems that increase in difficulty. After each answer, they will receive a clue. Similar to the popular board game Clue, there will be a fictional “issue.” The goal will be to determine the “suspect,” the site of the issue, and the method. Scenes will be placed around the room, and the students will have at it.
In this 10-page document, you will be given an outline for how to implement the project, a student worksheet, and 10 “Clues” to be printed and plastered to the wall.
This free sample pack will be DOWNLOADED AS A ZIP FILE.
*Note the contents of this bundle may overlap with other bundles
TERMS OF USE: This purchase is a license for one classroom teacher to use this content in their own class.